How Virtual Reality is transforming learning

Study conducted by Forrester Consulting on “Higher Education Spotlight: Enhancing Learning and Development with Virtual Reality”

March 5, 2026

Source: Higher Education Spotlight: Enhancing Learning And Development With Virtual Reality, a commissioned study conducted by Forrester Consulting on behalf of Meta, October 2025.

Virtual reality is no longer a future concept in higher education. Universities, colleges, and vocational institutions are already using immersive technologies to support teaching, improve student engagement, and enhance learning outcomes across a wide range of disciplines.

To better understand how VR is being adopted today and where it is heading, a commissioned study conducted by Forrester Consulting on behalf of Meta (October 2025) examines how higher education institutions are integrating virtual reality into their curricula and learning

Virtual reality is becoming part of everyday learning

According to the study, Higher Education Spotlight: Enhancing Learning And Development With Virtual Reality, VR adoption in higher education is now comparable to more established digital learning methods such as online instruction and video conferencing. Institutions are increasingly viewing VR as a complementary tool rather than a replacement for traditional teaching.

Some of the most common current and planned use cases include:

  • Experiential learning through practice simulations
  • 3D visualizations of complex curricular content
  • Interactive laboratory experiences
  • Virtual field trips and safety training simulations

These applications allow students to engage with content in a more realistic and hands-on way, helping them better understand abstract or complex concepts.

How Virtual Reality is transforming learning in higher education

Download the Forrester Consulting eBook and discover how immersive technologies are improving learning outcomes, engagement, and the educational experience in higher education.

Key findings from higher education leaders

The research highlights strong confidence in the value of immersive learning technologies across institutions in North America and EMEA. Among the most relevant findings:

  • 81% of education leaders believe VR will play a bigger role in curricular instruction in the future.
  • 75% expect VR to have a positive impact on student outcomes.
  • 72% agree that VR makes learning more realistic.
  • 69% say VR helps students engage more deeply with content.
  • 65% report that students find VR easy to use.

These results suggest that VR is not only effective but also accessible for both students and faculty.

From adoption to long-term impact

One of the key takeaways from the research is how quickly institutions are able to adopt immersive learning technologies. Most respondents report that students and faculty become comfortable using VR tools in less than an hour, lowering traditional barriers to entry.

Beyond ease of adoption, education leaders also anticipate long-term value from VR integration, including:

  • Improved student experience and engagement.
  • Enhanced accessibility and inclusivity.
  • Stronger institutional reputation.
  • Better preparation for real-world professional environments.

Together, these factors signal a shift from experimental pilots toward more scalable and strategic uses of virtual reality in higher education.

As immersive technologies continue to mature, institutions are increasingly focused on how to integrate VR in a practical, sustainable way that complements existing learning models and supports evolving educational goals.

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