Spanish Red Cross
Virtual Reality workshops for older people. A new world without physical or digital barriers.


Breaking down digital and intergenerational barriers
INVELON has carried out a comprehensive Virtual Reality project of social engagement for the Spanish Red Cross, with the aim of enabling groups of older people to discover VR and enjoy, through in-person, experiential workshops, exploring immersive and cultural environments without physical barriers.
Through these workshops, the Spanish Red Cross promotes digital inclusion and offers unique experiences to groups who may have limited accessibility or mobility.
The project also aims to bring immersive technology to all audiences, break down the technological barrier and the generation gap, ensuring that older people can also enjoy immersive Virtual Reality experiences.

Hardware and software, with the added hand tracking layer
INVELON provided a deployment of 10 Meta Quest 3S headsets, along with a variety of cultural experiences developed in-house by INVELON, optimised with hand tracking technology.
In selecting the experiences, we took into account that the user's experience had to be simple and at the same time highly satisfying, adapted to their level of technological knowledge and their usual lack of familiarity with this type of technology.
For this reason, the selected experiences were of a carefully calibrated technical difficulty and, in addition, INVELON took an active part in running the workshops, being present in person, accompanying and energising the groups, ensuring the breaking down of the technological barrier and of the intergenerational digital divide.

A project with human and social impact
The initiative was received extremely positively, creating moments of great emotion among attendees, many of whom experienced and learned about Virtual Reality for the first time and expressed a wish to do it again.
For INVELON, projects like this have a special added value because of their inclusive and human dimension, perfectly reflecting our vision of technology as a tool that makes very diverse experiences accessible to all audiences, breaking down barriers and democratising its use.
This project demonstrated the effectiveness of Virtual Reality as a tool for stimulation, learning and leisure for older people.